The way I usually "visualize" this system is pretty simple: I suppose
it is based on my religion's Trinitarian dogma.
Let us assume there are 3 global players, who we will name as:
1) The Player = A
2) The Adversary = B
3) The Believer = C
A is the grand architect of the system, similar to the matrix
architect. Symbolically, A is synonymous to "God" for practical
purposes. He is responsible for the entire conundrum and all the
facilities you and I use throughout our lifetimes. He possesses
unsurpassed knowledge about everything scientific and can alter the
system at will.
B is A's main companion. He is well aware of A, and in terms of power
he is only second to him. He possesses incredible knowledge as well and
can also alter the system.
C is human consciousness as you and I know it. Finite, bounded,
incapable of "perfection" and dependent on large doses of faith and
morality.
The GAME:
The object of the game for A and B, is to keep C, consciously and
continuously "blind", for as long as they can. In other words, C
mustn't ever become aware of the presence of A and B. If this happens,
A restarts a new game with different rules, AGAIN keeping his and B's
presence concealed.
Society has gone through different phases of this game, with occasional
interventions by A and B, but which serve not only to "enlighten", but
to "confuse" as well. For example, for every "revelation", there can
also be found a "numbing down" of the senses or another "revelation" by
someone else. For every "prophet", there is another one. For every
religion, a different one. For every scientific discovery, a new
non-scientific paradox. In other words, for almost everything in
existence, both its "proof" and its "disproof" can be found in this
schema, creating thus a virtual infinity of contradictions, which serve
perfectly the object of the game: To keep C, "blind".
If and whenever C manages to sort through this whole mess, A and B
dissolve the old system and design a new one, but after its
application, C AGAIN
is "blinded". You could say that in effect, A and B always try to keep
C out of "their game", by using reality as a cloak.
It takes an unknown amount of time for C to figure this out, because by
definition, he is neither perfectly knowledgeable nor is there enough
time to learn all the rules, the way they have been set by A.
For all practical purposes, the whole Game can be seen as either a very
elaborate
conspiracy by A and B to keep C distracted infinitely long. It appears
as though it is vital for C to be kept distracted, for as long as
possible.
This way, A and B always have an edge over C, because by
definition they always know much more than C, regardless whether C
realizes who he is.
For practical reasons B can be seen as either "The Devil" or "The Son
of God", depending on interpretation. B is often called "The Satan" or
"The Adversary" in Kabbalah and in the Bible, respectively.
The moment C "understands" a piece of the scenario, B immediately tries
to "blind" C by
using further contradictory techniques. For example, your doubt in
reading this article's truth, is exactly a way that B can use to
distance you from the actual TRUTH. Certain movies are good examples
of these attempts: "Dark City", "Matrix", "Truman Show", etc.
This way, C has an objective in life and a PURPOSE. The objective of C,
therefore, is to either discover the rules of this Game, or be ignorant
and live a comfortable life oblivious to the rules of the game. If C's
interested in "enlightenment", religious
memeplexes help him out, by propagating certain beliefs and dogmas
which often lead to C's enlightenment. The reason therefore that such
events are recorded in history, is to "remind" C's that choose
"enlightenment" as a purpose. For C's that choose ignorance and a
comfortable life, such events are useless.
For a C that's interested in "enlightenment", the safest strategy for
him
therefore is to allow historical "bread crumbs" to be revealed, so he
can "wake up" as fast
as possible, without needing to amass huge amounts of knowledge,
similar to those of A and B. These "bread crumbs" are all the things C
is interested in doing during his lifetime.
For a C that's interested in a comfortable ignorant life, the PURPOSE
of his Game is to STAY ignorant for as long as possible. Both kinds of
purposes are acceptable and give C's life MEANING.
You may ask, why is it that C cannot coexist along with A and B, with
ALL three beings aware of who they are simultaneously? Because this
would be the very definition of boredom: Three beings sitting together
to discuss WHAT? Since they all know ALL, then.
If C figures out B's ploys, thereby revealing B, B is forced to reveal
A,
thus C in a sense "becomes" aware of A's presence. Therefore C,
inevitably reaches "Oneness". Not all C's desire to reach this state.
Why should some C's try to avoid "Oneness" and continue living in
blissful ignorance? Because the state of Oneness is
boring. There is nothing else to do, since all vanish and all knows
all. There, C arrives into the First Mind, which is either "The End" or
"a
New Start", anyway C desires to define it.
The Adversary therefore will oppose any and all attempts by C's who
desire UNDERSTANDING to
achieve "enlightenment" or attempts to cause other C's to become
"enlightened". The sooner C figures out everything, the sooner B's
attempts against C will start manifesting.
When C is interested in understanding, B's efforts are mainly aimed at
making C forget his own scenario by
using contradictory information and carnal obstacles, thus preventing
him from reaching the
state of A. So, in a sense, the game is almost equivalent to having
only 2 players, either A and B or B and C. When C is "awake", C=A, so
we have players A and B. When A is "asleep", A=C, so we have players B
and C.
The above schema is a good metaphor for what happened during Jesus'
times,
symbolically: A (God) became C(Jesus) and let B(The Satan) kill him, in
order to disseminate vital information about a possible powerful
scenario to other C's. Jesus was able to restrain B for 33 years. At
the moment of his death, Jesus returned to the Father, so C=A and the
players on Earth again became B and C.
Should C, choose to transform into A seeking understanding or should C
seek blissful ignorance? This is a
personal choice. C may choose to stay such as he is, forever. This
gives B an incredible edge over the scenario of course, but lets C have
an otherwise comfortable and pleasant life.
C may choose to seek A, by collecting information throughout
C's life. This will draw the attention of B, who will immediately move
against C in order to make him forget his objective, which is to become
A.
Why is this? Because that's the role of B in The Game. That's why B is
called "The Adversary". B is also called "The Opposer". He "opposes"
C's efforts to become A (or find out about A).
How can B be stopped from opposing C? By having C abandon any attempts
to become A and seek blissful ignorance. But then B again has an edge
on The Game.
Either way C looks at it, B (and A) seem to always have an edge over C.
This is the nature of THE DIVINE
PREDICAMENT. It is both a way to make sure that C passes time in
an "interesting" way and a way that gives C some long term PURPOSE in
life, depending on how C chooses to view life: He may choose to view
life as a "challenge" to become A (or equivalently "enlightened"), or
he may choose to view life as a set of passive
"interesting"/"challenging" experiences while living in blissful
ignorance.
A new parameter enters the game, WHEN and IF C realizes that he's been
had, either way. This parameter, is knowing The Divine Predicament.
Once C knows this, he effectively "jumps" out of the Game/System and
writes about it. When C realizes the Predicament he is in, he
immediately realizes the existence of both A and B and thus, the Game
ends.
Life continues to make demands on C socially, and B continues to
actively oppose C's efforts. But now C knows. He knows that everything
is an illusion, created by A and shuffled by B, in order to keep him
confused. He has now the power to identify himself as the POSSESSOR of
the TRUE KNOWLEDGE and thus transforms from a passive pawn into an
active PLAYER, who's now FREE to do as he pleases.